I remember years ago playing the arcade game 'Tempest' on an emulator for Mac OS 9. Is there something similar for Mac OS X? I did a search of this forum, but I didn't find anything. Any help would be appreciated! There is a program called diojag that does a 100% perfect Atari Jaguar emulation of Tempest 2000 for OSX.
![Arcade Emulator Mac Os X Arcade Emulator Mac Os X](http://mameosx.sourceforge.net/main_window.png)
Dec 28, 2013 - I currently use MAME Launcher as a frontend for SDLMAME, MAME OS X or MacMAME. If you use SDLMAME, along with the binary, don't.
I never had a Jaguar, but I knew someone who did. It came with a preview of 'Myst', and we were astounded. I ran out and bought a copy for my Mac the next week! The only way I know of playing Tempest on Mac OS X is either using MacMAME or MAME OS X. Now to get ROMs for that, you can use google to get them. Thank you both!
I'm going to check out both of those options tomorrow. Bakasama, I love your avatar!
Yes, there was a specific Tempest clone for the Mac OS prior to 10/9.2. It was called ' Arashi.' It was written from the ground up as a true vector rendering program in Mac OS 7 or 8 (written specifically for the Mac), and it ran well in 9.1, but I tried to run it in 9.2 Classic mode a few years ago, and it would not, because of a conflict between the game's rendering engine, and the OS X rendering engine. It was a very faithful reproduction of Tempest, with the speed, sound, and vibrant color that you would have expected.
The title screen featured a burst of lightning on the logo-the whole thing was very polished and mature for a simple little one-man program. Link: Inside Mac Games blurb: Arashi One of the most fun, addictive and frustrating games ever available for the Mac never came to the Mac in the first place. Arashi is a Mac version of an arcade classic in which players would ride the edge of a geometric shape, fighting the robots that spawned from the shape’s center. The end result was an incredibly fun game in which the player tries to cover as much ground as possible while firing on moving targets.
The perspective was absolutely nothing like what computer games had used up until that point. Imagine firing down a tunnel and trying to cover all sides of it at once, no matter what shape the tunnel may happen to be. This is Arashi. As the levels advanced, so did the game’s challenge, although never gradually.
Arashi’s style is to escalate things dramatically, players scrambling along the shape’s edges frantically trying to defend themselves and avoid sections of the shape that the robots may have already occupied. Even moments when everything seemed in the clear and the player could advance to the next level presented a challenge, the game leaving lines that had to be destroyed within a fraction of a second as the player warped to the next level. The overall effect of this is warping to the next level while trying to destroy the lines in your path as not to collide with them and die. And things only got harder from there. When things became absolutely desperate, players were allowed one SuperZap per level that could be saved for the harder levels. The SuperZap acts as a flash that clears the screen of all enemies and provides a few seconds of sanity. This is something like emptying a river with a bucket during the higher levels.
Arashi wasn’t revolutionary to the Macintosh in any way with the exception of bringing an arcade classic to the Mac back in 1994. The overall package is unbelievably fun and addictive, nothing less than a successful translation of a great arcade game to the Mac. Acknowledge the effort that went into a great, fun game and register your copy.
It’s worth every cent and wherever the authors may be at the moment, they’ll thank you. Edited by donssword, Sun Apr 19, 2009 11:17 PM.